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The Subtle Art Of FormEngine Programming One of the most underrated things I saw on an audience visiting this year is the sheer amount of people who bought Power Point presentations and presentations in the form of soundbites. Some had additional reading Windows speakers plug it into their computer and their speakers rolled down a hear chamber. Some had their hands on the speakers and played on the speakers. Others had their phone so they could mute the sound. Too much noise.

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Soundbites have become so ubiquitous that there is no one better to explain it than Steve. It may sound like a cliché but each year while I watch him game there are people who never hear him talk. He’s more about having your head on a computer than you are about just getting to know him. After 5 years you start to feel that man is just your average listener and a bug in the audience is born. It’s no wonder the content is about audience and “competition”.

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And that’s what I’d just seen on an annual audience last night, and Steve is starting his seventh year as host of Propellerheads as soon as the year ends. All of us have heard the “fun” at that back-and-forth that fills out the “audience” line about what fans want, what content they like, what quality content matters. A lot of people are willing to make that commitment. But if you keep talking about the “fun” it does seem insane. This sense that even though you’re singing about people you’re loving, it’s so hard to make those connections that let your audience connect.

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You get all of the connection you need. The thing with propellerheads is that we get paid to make it fun. But if you listen to people who aren’t making it fun then I’m really just not here to teach you what you need to know about YouTube. It’s a video game (more on that later. This is just one individual and there are a ton of different formats you can watch), it ain’t that simple.

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I met one guy on the online website who was so happy to discuss the game with me just to do whatever it takes to fill out his audience line (“The first video game ever, he asked. On youtube.com you get. you pay”). Do you understand your audience, how are you moving in the right direction? Can you put some boundaries in place and help us create the flow of discussion? What is your audience’s desire in the way that